|
| 1 | +/**************************************************************************** |
| 2 | +* VCGLib o o * |
| 3 | +* Visual and Computer Graphics Library o o * |
| 4 | +* _ O _ * |
| 5 | +* Copyright(C) 2004-2024 \/)\/ * |
| 6 | +* Visual Computing Lab /\/| * |
| 7 | +* ISTI - Italian National Research Council | * |
| 8 | +* \ * |
| 9 | +* All rights reserved. * |
| 10 | +* * |
| 11 | +* This program is free software; you can redistribute it and/or modify * |
| 12 | +* it under the terms of the GNU General Public License as published by * |
| 13 | +* the Free Software Foundation; either version 2 of the License, or * |
| 14 | +* (at your option) any later version. * |
| 15 | +* * |
| 16 | +* This program is distributed in the hope that it will be useful, * |
| 17 | +* but WITHOUT ANY WARRANTY; without even the implied warranty of * |
| 18 | +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
| 19 | +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * |
| 20 | +* for more details. * |
| 21 | +* * |
| 22 | +****************************************************************************/ |
| 23 | + |
| 24 | +#pragma once |
| 25 | + |
| 26 | +namespace vcg { |
| 27 | +namespace tri { |
| 28 | +/// \ingroup trimesh |
| 29 | + |
| 30 | +/// \headerfile refine_doosabin.h vcg/complex/algorithms/refine_doosabin.h |
| 31 | + |
| 32 | +/// \brief This class is used convert between polygonal meshes and triangular meshes |
| 33 | + |
| 34 | +/** |
| 35 | + This class contains two members that allow to build a triangular mesh from a polygonal mesh |
| 36 | + and viceversa. In a trimesh, the generic polygons with n sides are codified represented by |
| 37 | + tagging the internal edge of the face as 'faux' with the SetF. |
| 38 | + */ |
| 39 | + |
| 40 | +template <class PolyMeshType> |
| 41 | +class CatmullClark { |
| 42 | + typedef typename PolyMeshType::FaceType FaceType; |
| 43 | + typedef typename PolyMeshType::FacePointer FacePointer; |
| 44 | + typedef typename PolyMeshType::FaceIterator FaceIterator; |
| 45 | + typedef typename PolyMeshType::VertexIterator VertexIterator; |
| 46 | + |
| 47 | +public: |
| 48 | +static void Refine(PolyMeshType &baseIn, PolyMeshType &refinedOut, int iterationNum=1) |
| 49 | +{ |
| 50 | + PolyMeshType baseTmp,outTmp; |
| 51 | + |
| 52 | + tri::Append<PolyMeshType,PolyMeshType>::MeshCopy(baseTmp,baseIn); |
| 53 | + |
| 54 | + for(int i=0;i<iterationNum;++i) |
| 55 | + { |
| 56 | + RefineSingleStep(baseTmp, outTmp); |
| 57 | + tri::Append<PolyMeshType,PolyMeshType>::MeshCopy(baseTmp,outTmp); |
| 58 | + } |
| 59 | + tri::Append<PolyMeshType,PolyMeshType>::MeshCopy(refinedOut,outTmp); |
| 60 | +} |
| 61 | + |
| 62 | + |
| 63 | +static void RefineSingleStep(PolyMeshType &baseIn, PolyMeshType &refinedOut) |
| 64 | +{ |
| 65 | + tri::RequirePolygonalMesh(baseIn); |
| 66 | + tri::RequirePolygonalMesh(refinedOut); |
| 67 | + refinedOut.Clear(); |
| 68 | + //tri::RequireFFAdjacency(baseIn); |
| 69 | + // for the output mesh we keep a counter for each vertex as an additional attribute to computing averages easily |
| 70 | + auto v_cnH = tri::Allocator<PolyMeshType>::template AddPerVertexAttribute<int>(refinedOut,"counter"); |
| 71 | + |
| 72 | + // for the input mesh we keep an attribute with the valence of the vertices |
| 73 | + auto v_valH = tri::Allocator<PolyMeshType>:: template AddPerVertexAttribute<int>(baseIn,"valence"); |
| 74 | + |
| 75 | + // step -1 init the vertex valence counter to zero |
| 76 | + for(auto &v : baseIn.vert) |
| 77 | + v_valH[&v]=0; |
| 78 | + |
| 79 | + // Compute Valence for each vertex by iterating on all the faces |
| 80 | + for(auto &f : baseIn.face) |
| 81 | + for(int i=0;i<f.VN();i++) |
| 82 | + v_valH[f.V(i)]++; |
| 83 | + |
| 84 | + // step 0 copy all the vertexes in the output mesh |
| 85 | + for(auto &v : baseIn.vert) |
| 86 | + tri::Allocator<PolyMeshType>::AddVertex(refinedOut,Point3f(0,0,0)); |
| 87 | + printf( "Mesh has %i vert and %i faces\n", refinedOut.VN(), refinedOut.FN() ); |
| 88 | + |
| 89 | + // We keep two maps to store the new vertices created for the edges and the faces |
| 90 | + // and retrieve them when actually building the connectivity of the new mesh |
| 91 | + std::map<std::pair<int,int>, int> edgeMap; |
| 92 | + std::map<int, int> faceMap; |
| 93 | + |
| 94 | + // First Step Create the mid face vertices |
| 95 | + for(auto &f : baseIn.face) |
| 96 | + { |
| 97 | + auto vp = tri::Allocator<PolyMeshType>::AddVertex(refinedOut,PolyBarycenter(f)); |
| 98 | + faceMap[tri::Index(baseIn,f)] = tri::Index(refinedOut,*vp); |
| 99 | + } |
| 100 | + |
| 101 | + // Second step. Create a vertex for each edge. |
| 102 | + // looping over all faces |
| 103 | + for(auto &f : baseIn.face) |
| 104 | + { |
| 105 | + Point3f center = refinedOut.vert[faceMap[tri::Index(baseIn,f)]].P(); |
| 106 | + // loop over all edges |
| 107 | + for(int i=0;i<f.VN();i++) |
| 108 | + { |
| 109 | + int v0 = tri::Index(baseIn,f.V0(i)); |
| 110 | + int v1 = tri::Index(baseIn,f.V1(i)); |
| 111 | + if(v0>v1) std::swap(v0,v1); |
| 112 | + |
| 113 | + // check if the edge is already in the map |
| 114 | + auto it = edgeMap.find(std::make_pair(v0,v1)); |
| 115 | + |
| 116 | + int edgeVertIndex; |
| 117 | + if(it == edgeMap.end()) |
| 118 | + { |
| 119 | + // if not, create a new vertex in the middle of the edge |
| 120 | + auto vp = tri::Allocator<PolyMeshType>::AddVertex(refinedOut,Point3f(0,0,0)); |
| 121 | + edgeMap[std::make_pair(v0,v1)] = tri::Index(refinedOut,*vp); |
| 122 | + edgeVertIndex = tri::Index(refinedOut,*vp); |
| 123 | + } |
| 124 | + else |
| 125 | + { |
| 126 | + edgeVertIndex = it->second; |
| 127 | + } |
| 128 | + |
| 129 | + refinedOut.vert[edgeVertIndex].P() += center*0.5; |
| 130 | + refinedOut.vert[edgeVertIndex].P() += f.V0(i)->P()*0.25; |
| 131 | + refinedOut.vert[edgeVertIndex].P() += f.V1(i)->P()*0.25; |
| 132 | + |
| 133 | + v_cnH[edgeVertIndex]+=1; // increment the counter of the vertex for the face |
| 134 | + } |
| 135 | + } |
| 136 | + // the only normalization step we do is for edge vertices to handle the fact |
| 137 | + // that on boundary faces we do not have two contributions so the weight should be doubled. |
| 138 | + for(auto &v : refinedOut.vert) |
| 139 | + if(v_cnH[v]>0) v.P() /= v_cnH[&v]; |
| 140 | + |
| 141 | + // Third step compute new the position of the original vertices |
| 142 | + for(auto &f : baseIn.face) |
| 143 | + { |
| 144 | + Point3f center = refinedOut.vert[faceMap[tri::Index(baseIn,f)]].P(); |
| 145 | + |
| 146 | + // for each vertex of the face we add to its position |
| 147 | + // the coords of the baricenter and of the two vertices adjacent to it |
| 148 | + for(int i=0;i<f.VN();i++) |
| 149 | + { |
| 150 | + float val = v_valH[f.V(i)]; |
| 151 | + float val1 = (val -2.0)/(val*val); |
| 152 | + float val2 = 1.0/(val*val); |
| 153 | + |
| 154 | + int v0 = tri::Index(baseIn,f.V0(i)); |
| 155 | + int v1 = tri::Index(baseIn,f.V1(i)); |
| 156 | + if(v0>v1) std::swap(v0,v1); |
| 157 | + Point3f edgep = refinedOut.vert[edgeMap[std::make_pair(v0,v1)]].P(); |
| 158 | + |
| 159 | + refinedOut.vert[tri::Index(baseIn,f.V(i))].P() += f.V(i)->P() * val1; |
| 160 | + refinedOut.vert[tri::Index(baseIn,f.V(i))].P() += center * val2; |
| 161 | + refinedOut.vert[tri::Index(baseIn,f.V(i))].P() += edgep * val2; |
| 162 | + } |
| 163 | + } |
| 164 | + |
| 165 | + printf( "Mesh has %i vert and %i faces\n", refinedOut.VN(), refinedOut.FN() ); |
| 166 | + |
| 167 | + // Final step. Create Connectivity: a new face for each wedge of each face of the original mesh |
| 168 | + for(auto &f : baseIn.face) |
| 169 | + { |
| 170 | + // loop over all wedge of the face |
| 171 | + for(int i=0;i<f.VN();i++) |
| 172 | + { |
| 173 | + int e00 = tri::Index(baseIn,f.V0(i)); |
| 174 | + int e01 = tri::Index(baseIn,f.V1(i)); |
| 175 | + int e10 = tri::Index(baseIn,f.V0(i)); |
| 176 | + int e11 = tri::Index(baseIn,f.V((i+f.VN()-1)%f.VN())); |
| 177 | + if(e00>e01) std::swap(e00,e01); |
| 178 | + if(e10>e11) std::swap(e10,e11); |
| 179 | + |
| 180 | + // retrieve the edge vertices |
| 181 | + auto e1it = edgeMap.find(std::make_pair(e00,e01)); |
| 182 | + auto e2it = edgeMap.find(std::make_pair(e10,e11)); |
| 183 | + |
| 184 | + // retrieve the face vertex |
| 185 | + auto fit = faceMap.find(tri::Index(baseIn,f)); |
| 186 | + |
| 187 | + auto v0p = &refinedOut.vert[tri::Index(baseIn,f.V(i))]; |
| 188 | + auto v1p = &refinedOut.vert[e1it->second]; |
| 189 | + auto v2p = &refinedOut.vert[fit->second]; |
| 190 | + auto v3p = &refinedOut.vert[e2it->second]; |
| 191 | + |
| 192 | + tri::Allocator<PolyMeshType>::AddQuadFace(refinedOut, v0p, v1p, v2p, v3p); |
| 193 | + } |
| 194 | + }// fprintf(stdout,"Refining starting \n");fflush(stdout); |
| 195 | + tri::Allocator<PolyMeshType>::template DeletePerVertexAttribute<int>(refinedOut,v_cnH); |
| 196 | + |
| 197 | + // for the input mesh we keep an attribute with the valence of the vertices |
| 198 | + tri::Allocator<PolyMeshType>:: template DeletePerVertexAttribute<int>(baseIn,v_valH); |
| 199 | + |
| 200 | +} // end refine Function |
| 201 | + |
| 202 | +}; // end CatmullClark class |
| 203 | +} // end namespace tri |
| 204 | +} // end namespace vcg |
| 205 | + |
0 commit comments