Labels
Labels
55 labels
- Anything to do with fire and gas simulation
- Internal tools and procs used by staff
- Expanding on existing feature, e.g. adding a regular gun with no additional game mechanics
- Updates some dependencies
- Fix or confirm non reproducible.
- Use for PRs that modify or re-route shared functions, low level code, or very frequently used object
- All things Erismed, chemistry, and genetics
- Merge Conflict