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Remove prebuilt static libraries for macOS.
Can optionally still use external (static) libraries by supplying the
`openssl_external_*` parameters to scons.
"The path where the lib is installed.", "demo/addons/godot-git-plugin/"))
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opts.Add(PathVariable("target_name", "The library name.",
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"libgit_plugin", PathVariable.PathAccept))
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opts.Add(PathVariable("macos_openssl", "Path to OpenSSL library root - only used in macOS builds.",
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"/usr/local/opt/[email protected]/", PathVariable.PathAccept)) # TODO: Find a way to configure this to use the cloned OpenSSL source code, based on `macos_arch`.
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opts.Add(PathVariable("macos_openssl_static_ssl", "Path to OpenSSL libssl.a library - only used in macOS builds.",
Copy file name to clipboardExpand all lines: THIRDPARTY.md
+1-4Lines changed: 1 addition & 4 deletions
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@@ -5,10 +5,7 @@ The Godot Git Plugin source code uses the following third-party source code:
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1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/02336831735fd6affbe0a6fa252ec98d3e78120c
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2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/tree/b7bad55e4bb0a285b073ba5e02b01d3f522fc95d
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