@@ -17,17 +17,19 @@ func _ready():
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$ ReflectionProbes .show ()
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if Settings .aa_quality == Settings .AAQuality .AA_8X :
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- get_node ( "/root" ).msaa = Viewport .MSAA_8X
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+ get_viewport ( ).msaa = Viewport .MSAA_8X
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elif Settings .aa_quality == Settings .AAQuality .AA_4X :
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- get_node ( "/root" ).msaa = Viewport .MSAA_4X
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+ get_viewport ( ).msaa = Viewport .MSAA_4X
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elif Settings .aa_quality == Settings .AAQuality .AA_2X :
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- get_node ( "/root" ).msaa = Viewport .MSAA_2X
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+ get_viewport ( ).msaa = Viewport .MSAA_2X
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else :
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- get_node ( "/root" ).msaa = Viewport .MSAA_DISABLED
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+ get_viewport ( ).msaa = Viewport .MSAA_DISABLED
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if Settings .ssao_quality == Settings .SSAOQuality .HIGH :
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+ world_environment .environment .ssao_enabled = true
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world_environment .environment .ssao_quality = world_environment .environment .SSAO_QUALITY_HIGH
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elif Settings .ssao_quality == Settings .SSAOQuality .LOW :
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+ world_environment .environment .ssao_enabled = true
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world_environment .environment .ssao_quality = world_environment .environment .SSAO_QUALITY_LOW
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else :
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world_environment .environment .ssao_enabled = false
@@ -42,16 +44,17 @@ func _ready():
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world_environment .environment .glow_enabled = false
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world_environment .environment .glow_bicubic_upscale = false
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+ var window_size = OS .window_size
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if Settings .resolution == Settings .Resolution .NATIVE :
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pass
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elif Settings .resolution == Settings .Resolution .RES_1080 :
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- var minsize = Vector2 (OS . window_size .x * 1080 / OS . window_size .y , 1080.0 )
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+ var minsize = Vector2 (window_size .x * 1080 / window_size .y , 1080.0 )
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get_tree ().set_screen_stretch (SceneTree .STRETCH_MODE_VIEWPORT , SceneTree .STRETCH_ASPECT_KEEP_HEIGHT , minsize )
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elif Settings .resolution == Settings .Resolution .RES_720 :
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- var minsize = Vector2 (OS . window_size .x * 720 / OS . window_size .y , 720.0 )
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+ var minsize = Vector2 (window_size .x * 720 / window_size .y , 720.0 )
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get_tree ().set_screen_stretch (SceneTree .STRETCH_MODE_VIEWPORT , SceneTree .STRETCH_ASPECT_KEEP_HEIGHT , minsize )
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elif Settings .resolution == Settings .Resolution .RES_540 :
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- var minsize = Vector2 (OS . window_size .x * 540 / OS . window_size .y , 540.0 )
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+ var minsize = Vector2 (window_size .x * 540 / window_size .y , 540.0 )
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get_tree ().set_screen_stretch (SceneTree .STRETCH_MODE_VIEWPORT , SceneTree .STRETCH_ASPECT_KEEP_HEIGHT , minsize )
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