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The particle system has a pane, which acts as the root container. Perhaps you can set its mouse transparency to true? Then in theory all events should go straight to underlying nodes.

On another note, getGameScene().addUINode() is the correct one, avoid using getGameScene().getContentRoot(), which is reserved for system access.

Let me know if setting the particle pane mouse transparent helps.

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@mazingerz01
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@AlmasB
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