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@Popov72 Popov72 commented Sep 21, 2025

There are two subtleties related to handling clustered lights in node materials. I have updated the documentation accordingly:

BabylonJS/Documentation#1400

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bjsplat commented Sep 21, 2025

Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s).
To prevent this PR from going to the changelog marked it with the "skip changelog" label.

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bjsplat commented Sep 21, 2025

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bjsplat commented Sep 21, 2025

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bjsplat commented Sep 21, 2025

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bjsplat commented Sep 21, 2025

@sebavan sebavan enabled auto-merge (squash) September 22, 2025 10:22
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Popov72 commented Sep 22, 2025

I restarted the CI 3 times, it always fails on a timeout in the interaction tests:

image

[EDIT] I ran tests locally to perform interaction tests without my PR (relative to the main branch of Babylon.js), and they also fail with a timeout.

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cc @ryantrem / @VicenteCartas

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bjsplat commented Sep 22, 2025

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bjsplat commented Sep 22, 2025

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bjsplat commented Sep 22, 2025

return dot(value, vec3(0.333333333));
}

#ifdef WEBGL2
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this does not work in webgl1 ?

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@deltakosh deltakosh Sep 22, 2025

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Yup this is causing an error during tests:
BJS - [16:03:45]: Error: VERTEX SHADER ERROR: 0:163: 'uint' : syntax error

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