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Material: Add support for clustered lights to node materials #17180
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17180/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17180/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17180/merge#BCU1XR#0 |
Devhost visualization test reporter: |
Visualization tests for WebGPU |
WebGL2 visualization test reporter: |
… nodemat-clusterlights
cc @ryantrem / @VicenteCartas |
WebGL2 visualization test reporter: |
Devhost visualization test reporter: |
Visualization tests for WebGPU |
return dot(value, vec3(0.333333333)); | ||
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#ifdef WEBGL2 |
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this does not work in webgl1 ?
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Yup this is causing an error during tests:
BJS - [16:03:45]: Error: VERTEX SHADER ERROR: 0:163: 'uint' : syntax error
There are two subtleties related to handling clustered lights in node materials. I have updated the documentation accordingly:
BabylonJS/Documentation#1400