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Description
- damage each subsystem
- damage hull
- heat each subsystem
- re-allocate coolant in each subsystem
- re-set power level in each subsystem
- define objects in space, with certain script trigger when ship gets close to it
use Artifact. example:
Artifact():setPosition(1000, 9000):setModel("small_frigate_1"):setDescription("An old space derelict.")
define pick-up script needs CPP extention.
reference
- send message to specific station
PlayerSpaceship:addCustomMessage(ECrewPosition position, string name, string caption)
cooling effectiveness and total number of cooling points are currently hard-coded in cpp