Update chess to v6, fix all envs to render at correct FPS, clean up pygame code #999
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Description
There was an issue in the discord about chess having the wrong first player, turns out the issue was a typo relating to the rendering images. I also normalized all of the classic environments to actually tick according to their specified render FPS, as most of them just ran as fast as possible despite saying they had a given FPS.
This will likely mean all of them will have to use EzPickle, but I'm waiting until that test fails to change it.
Edit: they did not fail because the pickle test did not use render mode human, therefore the pygame clock was not initialized, but I figure we might as well check that things can be pickled no matter what. Previously in shimmy I had some issues pickling rendered environments, so it's good that this works. I think if you try to pickle and unpickle an env it doesn't directly work with rendering naively but I think you can do env.reset() and it will work?
Not sure if we can do a warning if people try to pickle rendered envs, maybe it's fine to just tell them not to do that.
Fixes # (issue), Depends on # (pull request)
Type of change
Screenshots
Checklist:
pre-commit
checks withpre-commit run --all-files
(seeCONTRIBUTING.md
instructions to set it up)pytest -v
and no errors are present.pytest -v
has generated that are related to my code to the best of my knowledge.