v2.2.0
High Level
- Added Generative Augmented Flow Networks example (https://arxiv.org/abs/2210.03308), which specifies intermediate rewards with intrinsic motivation to help with the exploration problem in sparse reward environments.
- Extended graph functionality (e.g., add nodes as an action).
- More efficient autoregressive GFN training.
What's Changed
- Add GAFN for hypergrid with sparse reward by @hyeok9855 in #375
- Add graph example with add node action by @younik in #378
- Misc efficiency improvements by @hyeok9855 in #376
- Simplify GraphActionGNN by @younik in #382
- Don't allow removal of nodes with edges by @younik in #381
- minor change to allow for pb to be None when the gflownet's DAG is a tree by @josephdviviano in #371
Full Changelog: v2.1.1...v2.2.0