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  • a duplicate event when interact on an existing knot (reported in Improve APIs around riptide tridents #12996)
  • leashableInArea return an unmodifiable list, yet when the event is cancelled an element is removed, the new boolean should be enough to prevent the game event
  • only call the event if the entity can actually be tied

@Lulu13022002 Lulu13022002 requested a review from a team as a code owner August 24, 2025 16:16
@github-project-automation github-project-automation bot moved this to Awaiting review in Paper PR Queue Aug 24, 2025
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