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Meshroom reconstructed cameras FOV and Shift X / Y issues #73

@catalinad

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@catalinad

Hi!

Thank you for this awesome addon!
I used Meshroom to create a 3D Model from a set of photos. I need to render the 3D Model from specific views into files (my plan is to compute the PSNR between the source images and the rendered images). I used the Blender Photogrammetry Importer addon (version 3.2.1) and I was able to import cameras poses and textured mesh into Blender (version 3.5.1). I then rendered and saved the images using a Python script in Blender (I iterated through the reconstruction cameras and rendered the images).
I run into the following problem: when importing the reconstructed cameras in Blender, some of the camera parameters are off, e.g the FOV and Shift X and Y and because of that the rendered images are not the expected ones. With some trial and error I was able to approximate the values for these parameters, but I am concerned that by doing this will impact the accuracy of the PSNR value.
Could you help me please resolve this problem?

Thank you!

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