fix: unleash.Initialize() method does not return error if client creation fails #206
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This PR updates the Initialize function to properly return errors from NewClient.
Previously, Initialize would just return immediately, leaving it unclear whether the client was successfully initialized or if there was a connection/configuration issue.
With this change, callers of Initialize can now handle initialization errors gracefully.
Important files
unleash.go (updated Initialize function)
closes #205
Discussion points
Should we also consider adding a health check (pinging the Unleash server) during initialization, or is propagating the error enough for now?