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Looks like only Maya's Stingray PBS material is supported by the FBX2glTF converter, while the 3dsmax DirectX shader in Interactive mode (it's the Stingray material) is not. So if a material in 3dsmax is PBR ready, you can't properly convert to glTF since we are stuck with 3dsmax Standard material which is a very old, non PBR material.
So please, add support for an FBX exported from 3dsmax with the DirectX shader in Interactive mode. Here's a screenshot of how this shader look like in 3dsmax: