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Reset Timeline Rework #186
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Previously, pretty much any option in the Reset Timeline automation, was enabled by default, and set to infinite. This indicates that you need an infinite amount of pretty much everything, for the game to be reset. The new defaults are safe, in that they are disabled by default, but retain the infinite value. This makes it safe for the user to adjust either the amount or the enabled state first, without causing anything unexpected. Fixes #183
Allows us to define which upgrades must have been purchased for the game to be reset. Fixes #187
The other options could lead to very confusing states when a reset is actually cancelled.
The flood of log messages isn't ideal, but this can be optimized later. Assigning only a single kitten per frame is exhausting to watch.
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policy-0
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status:completed
This needs no further attention
type:enhancement
Improvements to existing behavior
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The Reset Timeline aka Auto-Reset feature has been tested extensively, and several bugs could be fixed. Additionally, some requested features could also be implemented.
The previous default configuration for the Auto-Reset wasn't really a good choice. You really want to make sure to only have those items enabled that should be taken into consideration for the game to be reset, and that they are not set to Infinite.
The Time Control section is now also fully documented.