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There was a bug in the GetBitmapTextSize function, causing that kerning was not applied at all to BitmapTexts. The fix sets 'x' of the character with calculated 'x' local variable (instead of general xAdvance. Also xAdvance is modified with kerningOffset to provide consistency between proceeding characters
Fix missing script type
- Scenes starting, loading, or creating are not started - Scenes sleeping are shutdown and then started
Bugfix: RenderTexture: Fix `fill` on Canvas always appearing black
Can add spriteFx pipeline to Video game object
Remove the load complete handlers when stopping a scene
Fix kerning in BitmapText rendering
Container game object should supply container reference to child rend…
destroy game objects during shutdown safely #5520
Add GroupClassTypeConstructor and ParticleClassConstructor types
Improve the scene start logic
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Please do not update the README or Change Log, we will do this when we merge your PR.
This PR (delete as applicable)
Describe the changes below: