RenderSystem.setShader 1.21.8 #4820
-
DescriptionHow has RenderSystem.setShader changed compared to previous versions? |
Beta Was this translation helpful? Give feedback.
Answered by
cputnam-a11y
Aug 19, 2025
Replies: 1 comment 2 replies
-
it was removed 👍 |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
No, usually you'll use a RenderPipeline. You should only use the gl functions directly if you want to set yourself up for pain. Mojang is gradually moving to a backend agnostic framework for rendering, and using gl directly just makes any future porting you'll need to do like 10x harder