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Spine objects cannot have the same texture atlas filename #6022

@orjandh

Description

@orjandh

Version

  • Phaser Version: 3.55.2
  • Operating system: Windows 11
  • Browser: Chrome 98

Description

When using the Spine plugin, two spine files cannot have the same texture atlas png filename.

Example:

assets/spine1/skeleton.json
assets/spine1/skeleton.atlas
assets/spine1/skeleton.png <- same filename

assets/spine2/skeleton.json
assets/spine2/skeleton.atlas
assets/spine2/skeleton.png <- same filename

For some reason, the two spine game objects will now share the same texture atlas png. The atlas definition itself will be different, so it will be rendered as a chopped up Picasso-esque image.

Example Test Code

this.load.spine('spine1', 'assets/spine1/skeleton.json', 'assets/spine1/skeleton.atlas', true);
this.load.spine('spine2', 'assets/spine2/skeleton.json', 'assets/spine2/skeleton.atlas', true);

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