[rlgl] Fix Not default Draw Mode breaking when changing texture #5200
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This PR is to fix the rlSetTexture as when you have different textures it will not override the mode that is default to GL_QUAD.
The fix is to check if the drawCounter has more then 1 and copy the previous mode to the new Draw.
No Need to change the order of rlSetTexture and rlBegin for it to work.
Removed vertexCount and textureId set from rlBegin as it is already set for every draw.
Initializer: https://github.com/maiconpintoabreu/raylib/blob/8d1add31d92da6f8704426f5bcb6c307e4e9cd85/src/rlgl.h#L2848
https://github.com/maiconpintoabreu/raylib/blob/8d1add31d92da6f8704426f5bcb6c307e4e9cd85/src/rlgl.h#L3124
Fix for the issue: #5142
RenderDoc Test:
BunnyMark:
Test Case
OpenGL Versions Test:
GRAPHICS_API_OPENGL_33 = Working
GRAPHICS_API_OPENGL_11 = Working
GRAPHICS_API_OPENGL_21 = Working
GRAPHICS_API_OPENGL_43 = Working
GRAPHICS_API_OPENGL_ES2 = Working