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[Cult 4] "NAR-SIE'S COMEBACK", Upheaval Update Part 2 aka "The Eclipse Update" #36361
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[Cult 4] "NAR-SIE'S COMEBACK", Upheaval Update Part 2 aka "The Eclipse Update" #36361
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IT IS HAPPENING |
the death of kurfurst has been the sacrifice needed to being narsie to the endgame, getting to portal in like a Marvel Avengers moment, in a real life superhero situation, complete with the red and black NarSymbol, AquaMayne, and the Folding Chair, the comic book red-shirted goons of security throw the first punch, dynamic supremecists started this confrontation and cult folks decisively won it in every way possible: morally, numerically, legally, and on the media, seeing cult folk come in as a religious community to the developer's rescue, one guy even private messaging him in the middle of the night to remind him, has truly been a 'Wakanda Assemble' moment Development - that's how it's done ✊ |
I look forward to seeing what the win ratio for cult looks like over the course of the next month. |
we killed him for this we put a knife through his chest and pulled out his innards to make this |
Do holy implants block shading |
Yes they already do, and have since #31035 |
Won't lie my eyes glazed over most of the bulky code for UI, various rituals, dance code, and all that beefy jazz. But overall seems decent with some points that need improving, and I do think devotion values will need balancing. 30 per hit for a shade versus 500 to sacrifice a human doesn't really add up. |
To give context, gaining devotion both has a value, and a tier, the more devotion you have overall, the less devotion you gain from lower tier methods. Hitting people with cult weapons for example remains a fairly efficient way of generating devotion early on but falls off after a while especially if you hit mindless mobs, meanwhile the devotion generated from sacrifices remains at 500 no matter how much you've already acquired. In other words, better not do sacrifices early if you want to top the scoreboard. edit: that being said devotion will absolutely need tweaking but I think the current values are good as "starting values" and I'll do that following observations during rounds. |
Reminder for collabs to warn me before this PR is to be merged so I can update the sekret repo as well. |
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Looks really good; lots of good effort went into this. Many of my comments are just suggestions/preference as most of the testing for this will have to happen on the live server.
code/datums/gamemode/factions/bloodcult/bloodcult_runespells.dm
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Fixes #36151
Fixes #36104
Fixes #34947
Fixes #22318
Special Thanks to Kurfurst.
First off, a quick foreword on how and why this update came to be.
Detailed Changelog Here.
🆑